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[quote title=GaryM wrote on Tue, 13 January 2015 22:32]Good idea! I for one am not a developer but can give a lot of input from a use perspective. The bug reporting forum is good start, while not all bugs are true bug. Example of my imports dying is a good example, not really a bug but a limitation of sorts. Anyway, maybe the developers can pick the real bugs for the tickets and then you all would have a good way of seeing the scope of work ahead of you. [/quote]
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Re: Using SourceForge's bug tracker (ticket system)
Tue, 13 January 2015 22:32
GaryM
Karma:
Good idea! I for one am not a developer but can give a lot of input from a use perspective. The bug reporting forum is good start, while not all bugs are true bug. Example of my imports dying is a good example, not really a bug but a limitation of sorts.
Anyway, maybe the developers can pick the real bugs for the tickets and then you all would have a good way of seeing the scope of work ahead of you.
Using SourceForge's bug tracker (ticket system)
Tue, 13 January 2015 05:23
NeXuS
Karma:
Hello everyone,
I have recently taken up on developing what I (presumptiously) like to think of as FUD-ng (FUDforum the next generation: where no spammer has ever been before) and I have also started looking at the official forums again. It came to my attention that using a forum to track bugs/suggestions is somewhat unwieldly because it is really hard to know which ones have been addressed.
I have thus added the "ticket" plugin to FUD's SourceForge page and suggest that we start using it. We might have the users directly report on it, or add the bugs ourselves once they have been reported in the bugs forum.
Cheers
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