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Re: out of sheer curiosity... [message #177547 is a reply to message #177545] Mon, 09 April 2012 00:28 Go to previous messageGo to previous message
Jerry Stuckle is currently offline  Jerry Stuckle
Messages: 2598
Registered: September 2010
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On 4/8/2012 7:59 PM, The Natural Philosopher wrote:
> M. Strobel wrote:
>> Am 08.04.2012 23:15, schrieb Jerry Stuckle:
>>> On 4/8/2012 4:50 PM, M. Strobel wrote:
>>>> Am 29.03.2012 22:11, schrieb Jerry Stuckle:
>>>> > On 3/29/2012 10:21 AM, Erwin Moller wrote:
>>>> >> On 3/29/2012 3:39 PM, Jerry Stuckle wrote:
>>>> >>> On 3/29/2012 8:33 AM, Erwin Moller wrote:
>>>> >>>> On 3/29/2012 12:46 PM, The Natural Philosopher wrote:
>>>> >> <snip>
>>>> >>
>>>> >>>>> Its just another way of doing things and I let my understanding
>>>> >>>>> of the
>>>> >>>>> problem guide me, not a set of arbitrary rules.
>>>> >>>> As it should!
>>>> >>>>
>>>> >>>> But what 'rules' are you referring to?
>>>> >>>>
>>>> >>>> PHP's OO is pretty straightforward.
>>>> >>>> I think they did a decent job implementing OO.(php 5 that is)
>>>> >>>>
>>>> >>>> Creating smart classes is up to the programmer.
>>>> >>>> I am not aware of any extra 'rules'.
>>>> >>>>
>>>> >>>> Are you maybe referring to all kinds of design patterns
>>>> >>>> scattered around
>>>> >>>> the web?
>>>> >>>> (In which case I tend to agree, because implementing other people's
>>>> >>>> solutions can take the fun out of programming. But reading them
>>>> >>>> never
>>>> >>>> hurts. And when you agree to a certain approach you can even
>>>> >>>> decide to
>>>> >>>> follow it yourself. It is all up to you, the programmer.)
>>>> >>>>
>>>> >>> Any rules TNP doesn't bother to understand are "arbitrary" in his
>>>> >>> mind.
>>>> >>> He doesn't even like having to follow PHP syntax rules - as he
>>>> >>> has also
>>>> >>> said in the past.
>>>> >>>
>>>> >>> But I disagree that PHP 5's implementation of OO is decent. I
>>>> >>> think it's
>>>> >>> half-assed at best. Truly written by people who have no
>>>> >>> understanding of
>>>> >>> OO. But then that can be said of a lot of PHP.
>>>> >>>
>>>> >> Jerry,
>>>> >>
>>>> >> What are your main objections to the PHP5's OO approach?
>>>> >>
>>>> >> For myself: I must say I love its simplicity.
>>>> >> (Simplicity is a Good Thing in my opinion.)
>>>> >>
>>>> >>
>>>> > Well, to start with, the lack of function overloading. It is quite
>>>> > a good feature to
>>>> > be able to overload functions - especially constructors. And
>>>> > because of that, you
>>>> > have to run through all kinds of hoops when doing things like
>>>> > storing an object in
>>>> > the $_SESSION.
>>>> >
>>>> > Even then it doesn't work. When you store an object in the
>>>> > $_SESSION, the object's
>>>> > destructor is called at the end of the script, but on the next
>>>> > script the constructor
>>>> > is never called. A direct violation of OO principles.
>>>> Works fine here. Test script:
>>>> #!/usr/local/bin/php
>>>> <?php
>>>>
>>>> class C1 {
>>>> public $var1 = 'M.';
>>>> public $var2 = 'Strobel';
>>>> function __construct() {
>>>> echo "\t--> call ". __METHOD__.PHP_EOL;
>>>> }
>>>> function __destruct() {
>>>> echo "\t--> call ". __METHOD__.PHP_EOL;
>>>> }
>>>> function __sleep() {
>>>> echo "\t--> call ". __METHOD__.PHP_EOL;
>>>> return array('var1','var2');
>>>> }
>>>> function __wakeup() {
>>>> echo "\t--> call ". __METHOD__.PHP_EOL;
>>>> }
>>>> } // end class C1
>>>>
>>>> echo "----- creating class\n";
>>>> $c = new C1;
>>>> echo "----- serializing class\n";
>>>> $ser = serialize($c);
>>>> echo "----- deserializing class\n";
>>>> $cc = unserialize($ser);
>>>> echo "----- deleting first class\n";
>>>> unset($c);
>>>> echo "----- deleting unserialized class\n";
>>>> unset($cc);
>>>> exit(0);
>>>> #-----------------------
>>>>
>>>> Result:
>>>> strobel@s114-intel:~/projekte/PHP> ./magicmethods.php
>>>> ----- creating class
>>>> --> call C1::__construct
>>>> ----- serializing class
>>>> --> call C1::__sleep
>>>> ----- deserializing class
>>>> --> call C1::__wakeup
>>>> ----- deleting first class
>>>> --> call C1::__destruct
>>>> ----- deleting unserialized class
>>>> --> call C1::__destruct
>>>>
>>>> What exactly did you criticize?
>>>>
>>>> /Str.
>>> Look at it again. You have two destructor calls but only one
>>> constructor call. A
>>> direct violation of OO principles.
>>>
>>> And BTW - I said nothing about serializing.
>>>
>>> You really do need to learn to read.
>>>
>>
>> No evasions, get to the point. I have one explicit constructor, and
>> one wakeup which
>> is a constructor.
>>
>> What did you talk about if not about serializing?
>>
>> /Str.
>
>
> c'mon. Jerry just cut and pasted something he read somewhere.
>
> Its not as if he understood what he was posting. Go easy on the poor old
> chap.
>
>

Ah, the biggest troll on Usenet once again shows just how stoopid he is.
He refuses to use his real name because he doesn't want everyone to
know he's neither a programmer or the electrical engineer he claims to
be. He's made that all too obvious so many times.

No, he's just a ditch digger who got fired because he couldn't figure
out which end of the shovel to use.

--
==================
Remove the "x" from my email address
Jerry Stuckle
JDS Computer Training Corp.
jstucklex(at)attglobal(dot)net
==================
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